Nowhereisland - Alex Hartley by JoFF Rae

https://vimeo.com/23107392

Nowhereisland is a public art project conceived by artist Alex Hartley. It is one of 12 arts projects across the UK, funded by the Arts Council of England, which will form part of the Cultural Olympiad in summer 2012.

Imagine an Arctic island travelling south - a landscape on the move. After leaving the Kingdom of Norway, the island enters international waters and is declared a new island nation - Nowhereisland. This new nation continues its journey to the south west coast of England, where it opens its embassy and participates in the London 2012 Cultural Olympiad.

This is the idea of Alex Hartley, an artist known for his photographic and sculptural depictions of remote landscapes. Alex’s proposal, made for the Cultural Olympiad, is on an epic scale and reflects the ambition and endeavor of the Olympic spirit.

Furzy Cliff in Weymouth is the site of the London 2012 Olympic and Paralympic sailing events. On the 25th July 2012  Nowhereisland will be floating off-shore, accompanied by its land based Embassy and where it will begin a six-week journey around the south west coast of England, finishing in Bristol on the 9th September 2012.

This idea began back in 2004, when, Alex visited the High Arctic with the climate change organization, Cape Farewell. The artist explored the northernmost polar landmass - a landscape shaped by the rapidly receding ice cap and marked by a human history of prospecting and exploration. Here explorers have attempted extraordinary feats of endurance and many have failed. This is a place over which nations have fiercely debated their territorial and mining rights and an area to which migrants have flocked in search of a place to belong. And it is here that Alex Hartley discovered a new island.

In the autumn of 2011, he returned to the Arctic and with the permission of the Norwegian government, sailed a portion of this island territory north beyond the jurisdiction of the Kingdom of Norway.

Just above the 80th parallel, the territory reached international waters, where it was declared a new island nation – Nowhereisland. Joining Alex on the expedition were a team of young people and specialists in international law, environmental and political campaigning, human migration, anthropology and psychology, who worked together to produce a programme of ideas and resources to be used in the year-long schools and education programme

Nowhereisland has already come to represent the possibilities for thinking about our values and beliefs as citizens. 52 Resident Thinkers from around the world are contributing to a year-long programme of Letters to Nowhereisland. Over 4000 people have already signed up to become citizens of Nowhereisland and will begin collectively writing the island’s constitution from January 2012.

This is a real place on the move. But it belongs to nowhere. It is an island nation that has come from a place that is deeply implicated by global decisions. It offers us the chance to reflect on where we belong and what nationhood means, and, in a time of global crisis, it opens up an opportunity to debate and consider important global questions that affect us all.

Above all, it allows us to reflect on Alex Hartley’s original question - if we were to create a new nation, how might we begin?

 

The Nowhereisland programme is already in full swing. We are working with 20 community organisations in seven towns and cities across south west England to shape the host programme of events and activities set to reach 250,000 people. Schools are using Nowhereisland as a catalyst for teaching on citizenship, geography and politics over the next 12 months and 52 thinkers across the globe are sitting down to compose their Letters to Nowhereisland.

The Nowhereisland Embassy will exist in two forms – online and as a mobile museum accompanying Nowhereisland's sea journey on land. The Embassy will be packed full of information and activities about the many different ideas inspired by the project from the origins of the island in the Arctic, to nationhood, citizenship, land grab, cllimate change and hospitality. The mobile museum will be staffed and parked up at a vantage point for Nowhereisland so that anyone can find out more, ask questions and get involved in activities. It will also be the site for events such as welcome ceremonies, expert talks and workshops.

 

For more information, on the project, check out the FAQs.

Procrastination - the thief of time by JoFF Rae

 

"Learn from yesterday, live for today, hope for tomorrow. The important thing is not to stop questioning."
Albert Einstein

  

Time is nothing but a facetious idea.  A moment in time is an experience & each person has an individual experience of any given moment - even time is subject to perception… so to consider the issue & ramifications of procrastination we need consider standards of priority, ethics & productivity in a context of personal perception...


"I'd be frightened by not using whatever abilities I'd been given. I'd be more frightened by procrastination and laziness."
Denzel Washington

procrastinate |prə(ʊ)ˈkrastɪneɪt|
verb [ intrans. ]
delay or postpone action; put off doing something : it won't be this price for long, so don't procrastinate.

DERIVATIVES
procrastination |-ˈneɪʃ(ə)n| noun
procrastinator noun
procrastinatory adjective

ORIGIN late 16th cent.: from Latin procrastinat- ‘deferred until tomorrow,’ from the verb procrastinare, from pro- ‘forward’ + crastinus ‘belonging to tomorrow’ (from cras ‘tomorrow’ ).
"Never put off till tomorrow what you can do today."
Thomas Jefferson

"You cannot escape the responsibility of tomorrow by evading it today."
Abraham Lincoln

trash the net? by JoFF Rae

guerrilla's in the media...

Cable TV as a community & social media… in the 70s as a method of capture, syndication & distribution of media where the guerrilla tactics were adopted throughout the production as equipment was accessible & portable & not confined to a sterile studio.  These methods saw innovation in the capture, management & attitude of the media & distribution.

Regulation & commercialisation was imposed on Cable TV in the 80’s after the CBS Television Network commissioned some enthusiasts to write & publish the book 'Guerrilla Television'.  The authors could see the demise of their free & unregulated networks. However, CBS was looking to have a reference for the philosophy & motivation of an organised social network - they valued the original concept & understood that the “hippies” & enthusiasts had developed unique networks, distribution, production values & philosophy as a creative strategy to work from.

Later, Internet Relay Chat (IRC) in the early 90’s was the basis of social networking today with many of the same features… nick, chat, private, #chans, direct file transfers.  The networks developed a hierarchy & were managed by users with trained & earned status - also based on trust, respect & capability.  Again the moderation & security was strict & from the community - an unusual gaggle of geeks & freaks with a majority population of "normal" IRC citizens.

Late 90's & early 00's ARTIVIST recruited & commissioned young hackers from AUSTNET for exciting commercial projects demonstrating new broadband & fiber technologies.  Usually these kids had domestic dial up connections & could only imagine the results we would achieve while building content for the largest Internet expositions CeBIT & NetWorld on massive fiber connectivity & bandwidth; the coders were IRC obsessed & by habit maintained connection to 50,000 simultaneous users on up to 15 servers around Australia, New Zealand, USA, Canada & a couple of stray ones in Europe.  The AUSTNET IRC network was very well moderated & controlled & had little problems with pornography, abuse & spam; a robust chat network in safe environ’ with the original conservative & christian values of AUSTNET founder Rogery with IRCops Seecs, Kwahraw & Sunflower balanced by the almost abusive & direct attitudes of Austnet IRCops CA & Boss Man; there were hundreds of rooms with users & bots in them all, each user finding their own group of friends & taking advice from IRCops or trusted ASD “helpers”.

IRC spawned branded proprietry chat clients like ICQ & MSN Messenger with improved usability, GUI design & access.  Other branded web services like Hotmail & payment facilities like PayPal were established during this period as the level of user confidence & trust in the internet increased.

Broadband & WiFi changed & motivated the ways we interact with media & communicate; we have got "wasteful" of bandwidth with increased capacity & availability; & our media has become "disposable" & flipant with Youtube, Vimeo, Flickr; Facebook released in 2004 & now has a population that is difficult to comprehend - 800 Million active users with an average of 130 friends & a total of 900 Million objects like pages & groups; 350 Million active users access Facebook through their mobile devices.

In recent years Internet & mobile services have made advances in product design & integration - our media tools are now functional & beautiful.

There are common factors of concept & development in social media:

- First is community - there is no society without community;

- Second is enthusiasm, collective talent, obsession & passion.

so what's up?

The internet by several accounts is about to be heavily regulated, censured & monitored… we’re told that freedoms & privacy will be lost.  Historically this would signal a time of creative & technical innovation that would result in new communication & social media technology from established & fragmented communities.

Consideration is required of the conceptual, philosophical & creative aspects of the relationship between user & new media technologies.  Issues of copyright & ownership of media will be a prerequisite consideration for any creative development (maybe the primary motivation) & ease of access & creative commons style licensing will be just as important.  All things considered there will be development of independent & unique online environ's of finest function & form.

However, present technical & physical constraints of the internet with regard for the limitations of perception will effect any new technology concept.

In any new media there will be three simple motivations of the creative process: social media; community; & ethic.